by DaviddesJ
javascrybe wrote:
Searched the forums all over for this but couldn't find the EXACT same question (I may have overlooked).
The trick is to search the rulebook first!
4(b) If the Unit is resistant to the elements of the attack...
• First, reduce amount of the damage by the Unit’s Armor (without Wounding the Unit).
• If this absorbs all the damage, nothing happens.
• If there is any remaining damage, continue assigning damage as usual by Wounding the Unit and reducing the damage total by its Armor value again.
– Units resistant to the given type of attack can absorb twice as much damage as they have Armor, and are Wounded only if the damage was greater than their Armor.
So, you've got 4 damage to assign. You choose to assign damage to the Illusionists. You reduce the damage by the unit's armor (2). Then you Wound the unit and reduce the damage by the unit's armor (2) again. Now all of the damage has been assigned, and you're done. The Illusionists are wounded. You can still assign damage from a different attack to the Golems.
Or, you choose to assign damage to the Illusionists. You reduce the damage by the unit's armor (3). Then you Wound the unit and reduce the damage by the unit's armor (3) again. Now all of the damage has been assigned, and you're done. The Golems are wounded. You can still assign damage, from a different attack, to the Illusionists.