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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by DaviddesJ

cashew137 wrote:

Nope, the coast line is one tile to the right of the white city and one tile to the left of the mountain tile - meaning the next tile to each of those would boarder on the coastline.


I'm pretty sure that's impossible, given what you've shown. I tried to build a legal wedge map that matches your photo, and I failed. To get there you have to violate one of the map construction rules:


Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by ChickenSedan

DaviddesJ wrote:

ChickenSedan wrote:

DaviddesJ wrote:

Yes, I should have said that you can't use skills after your turn ends "except for Motivation". However, if you aren't getting another turn then there's no benefit to play Motivation.


What about the crystal?


What crystal? Motivation doesn't generate a crystal.


Ah, mana token. Haven't played in a while.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by cashew137

DaviddesJ wrote:





I never had a single tile in a row - there were always at least 2 in a row. And the cities were one to the right I think.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by DaviddesJ

cashew137 wrote:

I never had a single tile in a row - there were always at least 2 in a row. And the cities were one to the right I think (that is one down in the picture).


Well, it's impossible to build any legal map that matches your original photo. Try it.

If you don't have the map any more, it may not be possible to figure out what the mistake was.

One possibility is that you had the initial portal tile facing the wrong way.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Jebbie

DaviddesJ wrote:

cashew137 wrote:

I never had a single tile in a row - there were always at least 2 in a row. And the cities were one to the right I think (that is one down in the picture).


Well, it's impossible to build any legal map that matches your original photo. Try it.

If you don't have the map any more, it may not be possible to figure out what the mistake was.

One possibility is that you had the initial portal tile facing the wrong way.
Guys, I think this (discussion about a player's map setup) should not be continued here in an FAQ thread (especially since the conundrum is not about the setup). Regardless, I believe cashew137's map is valid and have reconstructed it. I posted my reconstruction on cashew137's image page and invite those interested to continue further discussion there than on here. I invite those interested in discussing the map setup to continue on the image page instead.

EDIT: After further examination, I think DaviddesJ is right; the map does seem to be mislaid.

Ignoring the map setup, DaviddesJ's reply was correct: draw a countryside tile for the bottom right of the white city.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by oobydoob

So...When is the official FAQ going to finally appear! There's an expansion coming out...shouldn't the FAQ have come out first!

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by zanti_misfit

I'm new to the game/learning.

From the rule book:

"You apply the bonus or penalty (for Reputation/Shield tokens in a city) only once per turn, no matter how many things you buy."

Q: So in other words, only on the first purchase you apply these bonus/penalties and for the rest of the purchases, during that turn, you pay the normal values without taking bonus/penalties into account. Is that correct?


Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by tumorous

zanti_misfit wrote:

I'm new to the game/learning.

From the rule book:

"You apply the bonus or penalty (for Reputation/Shield tokens in a city) only once per turn, no matter how many things you buy."

Q: So in other words, only on the first purchase you apply these bonus/penalties and for the rest of the purchases, during that turn, you pay the normal values without taking bonus/penalties into account. Is that correct?


Right. Suppose you were in a city that you had 3 shields in, with a reputation of +2 on the track. That gives you a +5 total bonus for influence interactions, but only once.

So if you wanted to hire two units, one for 6 and one for 8, you would need to generate 9 more influence (6-5 for the first, 8 for the second). You do not get to pay only 4 additional influence (6-5 and 8-5).

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Faso74it

Think of it as:
you play cards and accumulate influence points. Add your bonuses/maluses from reputations, and other effects. Now you have a sum to spend. After you've bought a unit, you subtract the cost of it. If you want to buy another one, you can use the influence points left. If they're not enough, you can play more cards to increase them.

This way, the reputation bonus gets counted only once.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by gwlowe

How do spells or skills with no duration get handled?

For example:
Chill contains the phrase "...for the rest of the turn"
whereas
Tremor says only that "...all enemies get armor -2." with no duration listed. How long does this effect occur?

Cheers,

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Faso74it

Rulebook, Page 5, under "Effects", 1.b

Rules wrote:


b. Other effects might allow you to modify the rules for the
turn, or to gain something you wouldn’t normally be able to
gain. For these types of effects, follow the text on the card.
• If the effect modifies some values or rules, the change
always lasts until the end of the current turn (unless
stated otherwise).

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by algi

My question about Bonds of Loyalty (Norowas skill): It says "When you gain this Skill, add two Regular Units to the Units offer."

Does this mean that the size of the unit offer is 2 regular units greater until the end of the game? Or the two extra units won't be dealt into the unit offer in the next round?

Because if the extra regular units remain only until the end of the round, that means, the player better gets this skill at the beginning of a round instead of the end of a round, which I think is a bit random. But having two extra units until the end of the game would be quite unbalanced, too.

So, what happens if someone levels up with his last card and gets this skill? Then there's no benefit at all in the two extra regular units. Maybe there could be two extra regular units until the end of the next round?

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by SevenSpirits

algi wrote:

My question about Bonds of Loyalty (Norowas skill): It says "When you gain this Skill, add two Regular Units to the Units offer."

Does this mean that the size of the unit offer is 2 regular units greater until the end of the game? Or the two extra units won't be dealt into the unit offer in the next round?


It's just the once.

Because if the extra regular units remain only until the end of the round, that means, the player better gets this skill at the beginning of a round instead of the end of a round, which I think is a bit random.


Think of it like this: Adding two units to the offer is not an important part of the skill. And, even were it permanent, it wouldn't matter that much. The ONLY reason it's there is in case you draw the skill late in the round when there are no useful units left in the offer. It's only there to reduce the number of cases where the skill has no effect at all because there aren't any units available.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by kaiser

SevenSpirits wrote:

The ONLY reason it's there is in case you draw the skill late in the round when there are no useful units left in the offer. It's only there to reduce the number of cases where the skill has no effect at all because there aren't any units available.


I'm not sure that's the only reason it's there. In one of my first games, we weren't too familiar with the skills, and when Norowas took this skill no one realized we should add the units.

What ended up happening was that through nobile manners and heroic tale he recruited the three village recruitable units the next turn (recruited peasants to use their influence to recruit over them) and the rest of the units were not recruitable (only had keeps and villages revealed, while rest of units were mage towers and monasteries - it's possible one of the other players had already recruited one, or else we just got really unlucky with unit draws).

The end result was that the skill was a pretty aggressive ability because it removed the chance for others to get a unit; I think the skill is awesome enough that the additional limiting of options for other players is unnecessary and not an intended consequence (if it was, then I think there are ways to maintain that and still allow Norowas the chance at more units).

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Figo3434

I have a question concerning Bonds of Loyalty:
- Let's say you gain a unit because you defeated monsters in an ancient ruin.
- You also level up because of the fame the defeated monsters gave you, but you don't gain a level token, you just gain an advanced action and a new skill, which in this case is Bonds of Loyalty.

Can you use Bonds of loyalty to command the new unit if you don't have any free command tokens? (and make use of the exceptional "reverse order" mentioned in the rulebook, bypassing the "level up is after combat rewards"-rule?
Because the rulebook only mentions GAINING A LEVEL TOKEN for this exception, not GAINING A SKILL.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by tumorous

Figo3434 wrote:

I have a question concerning Bonds of Loyalty:
- Let's say you gain a unit because you defeated monsters in an ancient ruin.
- You also level up because of the fame the defeated monsters gave you, but you don't gain a level token, you just gain an advanced action and a new skill, which in this case is Bonds of Loyalty.

Can you use Bonds of loyalty to command the new unit if you don't have any free command tokens? (and make use of the exceptional "reverse order" mentioned in the rulebook, bypassing the "level up is after combat rewards"-rule?
Because the rulebook only mentions GAINING A LEVEL TOKEN for this exception, not GAINING A SKILL.

Interesting idea, but I don't think you can make use of that exception.

End of the Turn
d. Units – take any Unit from the Unit offer, regardless of its
type or cost. If you do not have an open Command token for
the Unit to occupy, you must disband one of your Units or
forfeit the reward.
Exception: If you also get a Level up this turn that gives
you a new Command token, you may postpone taking a
new Unit until you process your Level up, so you do not
have to disband a Unit.


So one reason is that you aren't being given the Command token directly from the Level up. But that's sort of a terminological technicality (and you could argue that you're being given the token indirectly by the Level up).

The bigger problem is that you don't know whether or not you will be getting Bonds of Loyalty until you've already starting doing the Level up. And that is supposed to happen after combat rewards. But you need to finish combat rewards before you know which Skills you will have available or which you will choose. So you'd have to back up the gameplay to make new decisions about your Units -- but you've already revealed new hidden information (the new Skills getting flipped up).

The reason the Level -> Command exception works is that you know you are going to Level up and have a free Unit slot. It's automatic. So it would be annoying to have to disband a Unit only to immediately be granted a free slot. Bonds of Loyalty isn't an automatic gain, because you haven't made the decision about which Skill to take yet...

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Figo3434

But what if Bonds of Loyalty is already face up & available because your opponent (or, in solo play, the dummy player) didn't take it earlier in the game?
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