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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by tumorous

Boarass wrote:

My apologies if this has been covered elsewhere -- a "ctrl+f" didn't turn up what I needed on the main page.

In another thread, it was agreed that siege attacks can't be downgraded to ranged attacks. Thus, Swiftness (ranged attack 3) plus Arythea or Goldyx's siege attack skill (siege attack 1) CANNOT be used to kill a Medusa (armor 4) before it attacks -- is that correct?

This would seem to make those skills even worse than I thought! It was already the case that nobody was ever taking them. :P

No, the point in that thread was that a "+1 to its Ranged (not Siege) Attack" skill (Norowas's Leadership) could not be applied to a Unit's Siege Attack, even if there were no fortifications involved.

If you have a card that is augmenting some other card's or unit's Siege Attack, or a Ranged Attack, it cannot apply to the other. This is a rare situation.

You can play various sources of Siege Attack and/or Ranged Attack together during the Siege/Ranged Attack phase.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by CMoor213

2 questions on Possess

1) If you Possess an Orc Summoner or Illusionist do you draw a brown token for the attack phase? I would think no.

2) If you Possess a Hydra or any multi-attack enemy do you get the sum of all their attacks, each attack individually, or just one of them?

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Faso74it

I wonder if questions regarding the expansion should be posted in the expansion listing, or anyway it should pointed out that they relate to the Lost Legion.

For someone doesn't own the expansion (yet, or because has no interest in it), this thread starts getting hard to follow.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by duckslikerain

Hey I have a simple question.

If you play Maximal effect along with improvisation, can you gain the effect without paying the card cost? or does the free effect only affect mana and not other costs associated with the card?

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Luce

It refers only to the mana required for the more advanced part of the card. With Improvisation, if you play it with Maximal Effect, you need to also discard 3 cards or 2 cards (for basic/advanced versions of Maximal Effect).

Similarly, in cards like Magic Talent, where there are other mana-related costs, these are also not removed by Maximal Effect. The only cost Maximal Effect eliminates is that of the mana used to get the advanced effect (which you spent to get the advanced effect of Maximal Effect).

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Jedit

Here's a question that may have been asked, but I cannot find it. There is a Ruins token that invites you to defeat a purple and a grey enemy in exchange for something - it's the fifth one down in the column of Ruins: Enemies on the back of the book. The reward icon is not explained anywhere in either rulebook. What is it?

Also, a clarification: using the Polarisation skill, is it possible to use a gold mana to cast the ultimate version of a spell during the day?

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by DaviddesJ

Jedit wrote:

Here's a question that may have been asked, but I cannot find it. There is a Ruins token that invites you to defeat a purple and a grey enemy in exchange for something - it's the fifth one down in the column of Ruins: Enemies on the back of the book. The reward icon is not explained anywhere in either rulebook. What is it?


It's a unit of your choice from the unit offer. It's explained pretty clearly in the "Rewards from combat" section of the rulebook ("End of the Turn", section 5, page 9). It's true the rulebook doesn't show which symbol matches which reward, but if you look at the alternatives, this is really the only one is can be.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by pabula

Jedit wrote:

Also, a clarification: using the Polarisation skill, is it possible to use a gold mana to cast the ultimate version of a spell during the day?

No, you are not using the gold mana but you are polarise it to black and you want to use a Black mana during day which is not legal.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by haslo

For everybody who like me hasn't noticed the direbunny avatar until now, it's awesome :D

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by prograft

Maximizing Concentration (play Maximal Effect on Concentration): Shall I power one card twice or two cards?

I suppose two. If so, must they be played in the same phase? Or can they be played in two separated phase? Specifically:

1. Can I power up a move card and then a ranged attack card?

2. If yes to Q1, can I power up a move card and then, after taking damage from enemies without ranged/siege attack or blocking, an attack card?

3. If yes to Q2, can I power up a move card and then, after ranged/siege attacking and/or blocking, an attack card?

Apologize if this has been asked.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by haslo

prograft wrote:

Maximizing Concentration (play Maximal Effect on Concentration): Shall I power one card twice or two cards?

Two - you get the effect of Concentration twice, but each is resolved individually when it comes to what exactly it does. You kind of duplicate the card, not the card's effects.

prograft wrote:

If so, must they be played in the same phase? Or can they be played in two separated phase?

The expansion clarifies Maximal Effect and other compound effects - there was a ruling by Vlaada the man himself on these forums some time ago that said essentially the same about the base game (and I recognized the expansion rulebook passage's message from that discussion):

Expansion rulebook wrote:

Some cards (Concentration, Magic Talent, Tome of All Spells,
Circlet of Proficiency, Blood of Ancients, etc.) allow you to play
the effect of another card or token as part of their effect (some
even multiple times – Maximal Effect). This is all evaluated as
playing a single effect.

The consequence seems to be that they must be played in the same phase, because they are played as one stronger effect and not two separate effects that merely happen to originate from the same played card.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by SuperNuts

I couldn't find an answer for this sorry if it was posted before but the rules say you draw at the end of your turn. Magical glade effect also happens at the end of the turn so my question is which order? Can I draw a wound in my hand then throw it away?

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by DaviddesJ

Where did you look? Under "End of the Turn", Use the benefits of your space is step 4, while Drawing new cards is step 7.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by CMoor213

CMoor213 wrote:

2 questions on Possess

1) If you Possess an Orc Summoner or Illusionist do you draw a brown token for the attack phase? I would think no.

2) If you Possess a Hydra or any multi-attack enemy do you get the sum of all their attacks, each attack individually, or just one of them?

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Luce

Wolfhawk has an ability (Know Your Enemy maybe?) that allows her to cancel one special ability from an enemy once per round, so long as that enemy does not have Arcane Resistance.

Tonight my friend used this ability to cancel the element (ice or fire, don't remember which) of an enemy in the blue city. Prior to using the ability, this enemy had +2 to their attack due to the blue city, but Wolfhawk's ability made the attack just physical.

My question is whether we should have played it as +2 to the physical attack because we are meant to treat the tokens as though the attack value on the token has changed or whether eliminating the elemental nature of the attack also eliminates the bonus gained from the city.

The rulebook reads: "In the Blue city, all defenders get +2 Attack if they have Ice Attack or Fire Attack, and +1 Attack if they have Cold Fire Attack." Based on this, we ruled that the token did not have +2 attack because it no longer met the criteria described. Seems like it could be thematic (something mystical about the city makes elemental attacks more powerful but it does not directly impact the creature itself) but we weren't 100% that this was the right answer.

How is this situation played?

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by DaviddesJ

Luce wrote:

My question is whether we should have played it as +2 to the physical attack because we are meant to treat the tokens as though the attack value on the token has changed


This.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by rgalvan

DaviddesJ wrote:

Luce wrote:

My question is whether we should have played it as +2 to the physical attack because we are meant to treat the tokens as though the attack value on the token has changed


This.


Why ?

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by DaviddesJ

rgalvan wrote:

DaviddesJ wrote:

Luce wrote:

My question is whether we should have played it as +2 to the physical attack because we are meant to treat the tokens as though the attack value on the token has changed


This.


Why ?


It's a unit with that attack type, so it gets that bonus. If you do something that affects it later, well, it still already has the bonus. It seems pretty clear to me but I can't give you an "official" answer.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Luce

DaviddesJ wrote:

rgalvan wrote:

DaviddesJ wrote:

Luce wrote:

My question is whether we should have played it as +2 to the physical attack because we are meant to treat the tokens as though the attack value on the token has changed


This.


Why ?


It's a unit with that attack type, so it gets that bonus. If you do something that affects it later, well, it still already has the bonus. It seems pretty clear to me but I can't give you an "official" answer.


Except after you use the ability to remove the attack type, it is no longer a unit with that attack type, so...?

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by rgalvan

Luce wrote:

DaviddesJ wrote:

rgalvan wrote:

DaviddesJ wrote:

Luce wrote:

My question is whether we should have played it as +2 to the physical attack because we are meant to treat the tokens as though the attack value on the token has changed


This.


Why ?


It's a unit with that attack type, so it gets that bonus. If you do something that affects it later, well, it still already has the bonus. It seems pretty clear to me but I can't give you an "official" answer.


Except after you use the ability to remove the attack type, it is no longer a unit with that attack type, so...?


I don't know the answer, what I do not get is why DaviddesJ says "later" ...
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