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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by pabula

It's a healing effect - you can't.
Look at symbols, whenever you play/use an effect

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Luce

captainawesome55 wrote:

Oh yeah you are right!

and one more question about the skills, where do i see if they are a healing effect, if i can play them durin combat, for example the one where i can draw 2 cards or the ones to gain crystals, also the skills of wolfhawk where she gets a crystal and 1 healing point, can you use it during combat just for the crystal?

i hope you get what im trying to ask

The symbols for skills are on the skill summary cards.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by bogzal

Is it legal to cast Call to Arms while fighting in dungeon (or in any other location where use of units is not allowed)?

Walkthrough says "[...] You must fight it alone, since any Units you control refuse to enter the dungeon with you - they are waiting upstairs."

Is Call to Arms spell able to "summon the Unit downstairs"?

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Luce

bogzal wrote:

Is it legal to cast Call to Arms while fighting in dungeon (or in any other location where use of units is not allowed)?

Walkthrough says "[...] You must fight it alone, since any Units you control refuse to enter the dungeon with you - they are waiting upstairs."

Is Call to Arms spell able to "summon the Unit downstairs"?

It is legal to cast it, but you are not able to use that unit because of the location restriction.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by lovemost

Sorry,I have a question about multiple attacks ability (It's a ability in expansion)
In expansion rule book says :
Some enemies have multiple attack values. This means that they perform several separate attacks. In the Block phase and Assign damage phase, you have to handle these attacks separately, one by one, in any order (as if coming from di erent enemies). You cannot group them and block them by a single block.
--------------
Can I block some of its attack(s) and other attack(s) assign damages ?
Because in the main game rulebook says,if you can't block all its attack,then you enter assign damages phase. If you can't block all attack value .You should assign all of its attack value to yourself or your mercenaries.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by spartax

lovemost wrote:

Can I block some of its attack(s) and other attack(s) assign damages ?
Because in the main game rulebook says,if you can't block all its attack,then you enter assign damages phase. If you can't block all attack value .You should assign all of its attack value to yourself or your mercenaries.


Absolutely. If you don't block all of a single attack, you must assign the whole attack as damage. But there's no requirement to block every attack that comes your way. Just as if you were fighting two monsters, you may block one and absorb the other.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by syzygia

PaulGrogan wrote:

captainawesome55 wrote:

6. with the tactic where i can search for any card in the deep deck and take it to your hand, may you take a wound card if it is usefull for you?
6. Good question, not sure that has been asked before. The subject of wounds being cards or not has been discussed a number of times. Walkthrough - page 4: "Whenever any text refers to “any” or “a” card, it is referring to Action, Spell or Artifact cards, but never a Wound card unless stated explicitly. Thus, the term “discard a card” means discard any Deed card except for a Wound card."
Preparation: When you take this Tactic, search your deck for any one card and put it in your hand, then shuffle your deck.
So, I don't think you can.
Is that an official answer? I thought wounds were cards in all effects (hand size, planning, etc.) except when discarding, throwing away or playing them sideways.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by algi

When a card effect refers to cards, you can't use wounds.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by syzygia

I don't think this is exactly true. As said, planning talks about cards, without specifying wounds, but wounds you can use wounds. Of course, you can draw a wound with tranquility. So there are some card effects that refer to cards and can be used with wounds.

Edit: What about meditation or long night? I think they apply to wounds as well, but with this interpretation of preparation, we should divide the discard pile into wounds and no-wounds.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by tumorous

syzygia wrote:

PaulGrogan wrote:

captainawesome55 wrote:

6. with the tactic where i can search for any card in the deep deck and take it to your hand, may you take a wound card if it is usefull for you?
6. Good question, not sure that has been asked before. The subject of wounds being cards or not has been discussed a number of times. Walkthrough - page 4: "Whenever any text refers to “any” or “a” card, it is referring to Action, Spell or Artifact cards, but never a Wound card unless stated explicitly. Thus, the term “discard a card” means discard any Deed card except for a Wound card."
Preparation: When you take this Tactic, search your deck for any one card and put it in your hand, then shuffle your deck.
So, I don't think you can.
Is that an official answer? I thought wounds were cards in all effects (hand size, planning, etc.) except when discarding, throwing away or playing them sideways.

Paul's response here seems wrong. It's inconsistent with the similar situations that you identify (e.g., hand size always includes Wounds). The walkthrough provides the aforementioned shortcut so that players will remember that they don't get to use Wounds as freely as other cards. But the walkthrough is not the rulebook, and this is what the rulebook has to say about when Wounds are not-so-useful (p. 4):

6. Some card effects order you to pay extra mana of some color, 
or to discard (put to your discard pile) or throw away (remove
from the game) another card. These effects cannot be played if
you are unable to do this.
a. Wound cards can be never discarded or thrown away this
way, unless the effect explicitly allows so. Thus “any card”
refers to any card in your hand, except Wound cards.


Also this (p. 5):

1. If an effect tells you to discard a card, put the discarded card 
into your discard pile. You may never discard a Wound card,
unless the effect explicitly allows it.


That's it. The rulebook never makes any blanket statement that Wounds cannot be "any card" or "a card." Therefore, the rules do not exclude a Wound from being found via Preparation.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by syzygia

Thanks for the answer. That was, more or less, what I though before reading Paul's post. But AFAIK, it hasn't been denied or commented anywhere...

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by witchking1

what will hapen if u use basic action concentration card on special advanced action ambush card? do move AND attack get +2?

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by syzygia

witchking1 wrote:

what will hapen if u use basic action concentration card on special advanced action ambush card? do move AND attack get +2?
Ambush doesn't give you attack or block (it increases the next attack/block card, which is different). So it just increases the move.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by dbsrb5544

Hi, I'm using a translator did not get to speak English well.
When using the march to [Maximal Effect - Concentration - March] the need two pieces?

If correct, is it possible to play a combination same effect cards?(March and Stamaina)

If not, why I am wondering.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Kaelii

dbsrb5544 wrote:

Hi, I'm using a translator did not get to speak English well.
When using the march to [Maximal Effect - Concentration - March] the need two pieces?

If correct, is it possible to play a combination same effect cards?(March and Stamaina)

If not, why I am wondering.

The order is important with Maximal Effect and Concentration effects.

In the order case you describe [Red mana+Maximal effect->throw away Concentration] you are REQUIRED to play two cards. The name of the two cards is irrelevant, so you could play [march, march] or [march, stamina]. [March, march] or [march, stamina] would each provide 6 movement for a total of 12 movement points.

The other order case [Green Mana+Concentration->Maximal effect], there is no benefit compared to just using the basic effect of concentration for a red mana token to power Maximal Effect.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Deathcloud9

tumorous wrote:

That's it. The rulebook never makes any blanket statement that Wounds cannot be "any card" or "a card." Therefore, the rules do not exclude a Wound from being found via Preparation.


Agreed- it seems that wounds are indeed "cards" when they are in your hand/deck but are not to be used in the cost of using a spell, action, etc. They are simply cards that are "null" spots in your hand (but nevertheless are in fact cards)- which agrees with the Version 1.0 Faq on the question of whether or not Wounds count as cards for the purpose of the Tactics "Planning."

Faq Answer: "Yes. The ruling about Wound cards not counting as cards is for the purposes of things like Improvisation, not for cards in hand."

Therefore a wound could be searched out with the Tactic "Preparation."

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by perfalbion

Apologies if this has been asked - a Google search didn't appear to turn it up and reading through 52 pages to be sure requires more determination to avoid duplication than I have.

We've added the new basic cards from the Lost Legion expansion to the base game, and a question came up on the enhanced effect of "Mana Pull." We ran into a situation where effects like Mana Search and Mana Claim pulled dice out of the source, so when Mana Pull gets used for its enhanced effect, it's possible that there aren't two dice left in the source to flip to preferred colors.

I assume that we don't create temporary dice to permit the full effect - the source is effectively "dry" due to all of the effects, but I figured it was worth asking, at least. Although this ought to be rare (and I'm pretty sure only possible in solo or 2 player games), better to be safe than wrong.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by DaviddesJ

If you can't do what the card says ("Take two dice") then do as much as you can.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by perfalbion

DaviddesJ wrote:

If you can't do what the card says ("Take two dice") then do as much as you can.


That's what I figured, but it never hurts to double-check. Thanks.
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