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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by syzygia

DaviddesJ wrote:

If you can't do what the card says ("Take two dice") then do as much as you can.
Which is nothing in this case...

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by DaviddesJ

syzygia wrote:

DaviddesJ wrote:

If you can't do what the card says ("Take two dice") then do as much as you can.
Which is nothing in this case...


Really? I thought if there was one die in the source then you could play advanced Mana Pull and take the one die and get one mana of the color you set it to. I guess it's not absolutely clear.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by syzygia

I'm quite sure you can't take one die if a card says "take two dice". I haven't seen any official rule about that, but it seems clear to me.

Besides, thinking it again, I'm not sure that "do as much as you can" is a MK rule. For instance, if I have training and a red card (and nothing more) and there is no red in the AA offer, I think I can't play training and trash the red card.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by prograft

syzygia wrote:

I'm quite sure you can't take one die if a card says "take two dice". I haven't seen any official rule about that, but it seems clear to me.

Besides, thinking it again, I'm not sure that "do as much as you can" is a MK rule. For instance, if I have training and a red card (and nothing more) and there is no red in the AA offer, I think I can't play training and trash the red card.


If you have only one card in your deck, can you flip your Motivation skill?

Or even none, can you flip it just for a mana token?

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by syzygia

prograft wrote:

If you have only one card in your deck, can you flip your Motivation skill?

Or even none, can you flip it just for a mana token?
I don't have the rules in front of me and I can't open the online ones. But IIRC the rules say if you want to draw more cards than the available ones, then draw as much as you can. Anyway, with regeneration, for instance, you can use the healing effect even if you can't ready a unit. so it's true that some cards that provide multiple effects and you can use only some of them.

However, I maintain my point with mana pull: the card says "take two dice". You either take two dice or you can't play it.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Makoto_Nanaya

Hello, I'm seeking clarification on the use of Maximal Effect; clarification on the timing of the Motivation skill in a Solo Conquest; and clarification on Dodge and Weave.

MAXIMAL EFFECT

Can I use the stronger effect of Maximal Effect (powered by gold mana in the day) to use the stronger effect of Ritual Attack twice?

If so, may I throw away two green cards to receive Siege Fire Attack 3 twice?


MOTIVATION

Suppose I'm playing with Tovak and I have both his Motivation skill as well as the Dummy Player's Motivation skill (Norowas).

During my second turn of the round I use Tovak's Motivation skill to gain two cards plus the mana token.

When can I next use Norowas' Motivation skill? Is it any time during my next turn? Or, is it only at the very end of my next turn, after I've drawn up to my hand limit? If so, then that essentially means you must have at least one turn without using the Motivation skill between the turns when you do use it. Correct?

DODGE AND WEAVE

Can this card (either effect) be used to reduce an enemy attack to 0?

Thank you.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by syzygia

Makoto_Nanaya wrote:

MAXIMAL EFFECT

Can I use the stronger effect of Maximal Effect (powered by gold mana in the day) to use the stronger effect of Ritual Attack twice?

If so, may I throw away two green cards to receive Siege Fire Attack 3 twice?
You can, but you have to throw away two cards (same with improvisation, and similar with pure magic). Notice that you will produce a unique attack that can't be split (in the same way that you can't split the attack produced by rage).

MOTIVATION

Suppose I'm playing with Tovak and I have both his Motivation skill as well as the Dummy Player's Motivation skill (Norowas).

During my second turn of the round I use Tovak's Motivation skill to gain two cards plus the mana token.

When can I next use Norowas' Motivation skill? Is it any time during my next turn? Or, is it only at the very end of my next turn, after I've drawn up to my hand limit? If so, then that essentially means you must have at least one turn without using the Motivation skill between the turns when you do use it. Correct?
You can use a motivation skill only once per turn. If you use motivation on the second turn, then you can't use it until the end of that second turn. You can use again another motivation between your second or third turn, or at any point after that.

DODGE AND WEAVE

Can this card (either effect) be used to reduce an enemy attack to 0?
Sure, attack can be reduced to 0. The thing that cannot be reduced to 0 is armor.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Makoto_Nanaya

Ok, thank you so much. I have two other questions.

APPLYING CONCENTRATION TO MAXIMAL EFFECT

Can I play the stronger effect of Concentration to the stronger effect of Maximal Effect?

If I can, can I then apply the stronger effect of Maximal Effect (modified by Concentration) to a card whose stronger effect normally gives Attack 4 to give myself Attack 6 twice?

I apologize if this has been clarified elsewhere. I've read a number of threads about Maximal Effect but this scenario is still unclear to me.

INTO THE HEAT and UTEM SWORDSMEN

If I play the stronger effect of Into the Heat at the start of a battle, my units receive their attack/block strengthening. I also understand that I cannot assign damage to them.

However, may I still use the stronger effect of the Utem Swordsmen (Attack or Block 6)? I ask because this stronger effect of the Swordsmen also requires they become wounded. So, will this wound be equivalent to assigning them damage? Therefore, if I play Into the Heat, I cannot use the stronger effect of the Swordsmen?

I do not think this is correct. I think I can still use the stronger effect (wounding them) just so long as I don't assign them damage. Is this correct?

Thank you.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by DaviddesJ

Makoto_Nanaya wrote:

I ask because this stronger effect of the Swordsmen also requires they become wounded. So, will this wound be equivalent to assigning them damage?


No. Assigning damage is assigning damage. Wounding the unit is wounding the unit. If they were the same thing then they would use the same words.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Kaelii

Makoto_Nanaya wrote:

APPLYING CONCENTRATION TO MAXIMAL EFFECT

Can I play the stronger effect of Concentration to the stronger effect of Maximal Effect?

If I can, can I then apply the stronger effect of Maximal Effect (modified by Concentration) to a card whose stronger effect normally gives Attack 4 to give myself Attack 6 twice?

I apologize if this has been clarified elsewhere. I've read a number of threads about Maximal Effect but this scenario is still unclear to me.

Concentration -> Card #1
IF Card #1 on its own produces N of any kind of attack, block, move or influence points immediately, card #1 produces a total if (N+2). Card #1 is the entire source of said points.
Maximal effect -> Card #2
Maximal effect does not produce anything, or do any effect on its own - its only effect is that you use Card #2's corresponding effect 3 or 2 times; Card #2 is the relevant card for determining which effects occur (if an enemy has resistances for example)

Concentration -> Maximal Effect -> Card #3
The stronger effect of Concentration does NOT do anything for Maximal effect; the physical card Maximal effect does not produce any attack, block, move or influence points and as such does not produce a total of N+2. Card #3's stronger effect occurs twice with no additional bonus.
Concentration's basic effect generating a red mana token works the same as Concentration's stronger effect in this case.

Maximal Effect -> Concentration -> Card #3 and Card #4
The other order works very differently; you must have two cards to play with Concentration's stronger effect if you throw away Concentration with Maximal effect's Stronger effect. Each of Card #3 and Card #4 are played in sequence and each effect completed as much as you are using at all before another effect can be chosen. If both Card #3 AND Card #4 produce any type of attack, block, move or influence points, then both of them can produce N+2 of those points. If only one of them produces points that one produces N+2.
This functions the same for other cards that ask you to discard, play or pay additional costs in their effect.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Makoto_Nanaya

Ok, thank you very much. If I interact in a monastery in one turn (recruit or buy an advanced action), can I burn that same monastery on the NEXT turn?

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by DaviddesJ

Makoto_Nanaya wrote:

Ok, thank you very much. If I interact in a monastery in one turn (recruit or buy an advanced action), can I burn that same monastery on the NEXT turn?


That would be mean to the poor monks, especially if you use the card you bought against them.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by PaulGrogan

DaviddesJ wrote:

That would be mean to the poor monks, especially if you use the card you bought against them.

We've all done that. :)

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by perfalbion

Makoto_Nanaya wrote:

Ok, thank you very much. If I interact in a monastery in one turn (recruit or buy an advanced action), can I burn that same monastery on the NEXT turn?


I'm often derided by my kids for recruiting a unit of monks, then making them watch as I burn the monastery to the ground in the following turn.

Of course, I point out that it would have been much worse for them if I hadn't recruited them first...

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Makoto_Nanaya

Low hanging fruit and all that ...

But seriously, can I burn them on the next turn after I've interacted in them (morality aside)?

The Walkthrough says something to the effect, you cannot burn them "especially after interaction," but it's unclear to me if that means within that same turn.

Thanks.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by perfalbion

You're reading the walkthrough a bit incorrectly. What it says is:

"While in a monastery, you may decide to try to burn it down as your
Action for the turn (if you haven’t already taken your action for the
turn – and especially not after interacting in the monastery!)."

So on Turn X, you interact at the monastery and grab a unit, an AA, some healing, or some combination of the three. On turn X+1, you burn it down because you haven't used your action yet for the turn.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Astronaut17

Q: Regarding Goldyx's flight; are you allowed to jump over a rampaging enemy with the second effect (move for 2 spaces for 2 move points)? That is, the first space is a rampaging enemy and the second (and final) is a safe space.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by Picon

Astronaut17 wrote:

Q: Regarding Goldyx's flight; are you allowed to jump over a rampaging enemy with the second effect (move for 2 spaces for 2 move points)? That is, the first space is a rampaging enemy and the second (and final) is a safe space.
You allowed to leap over anything.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by rathmax

My question is when resting to get rid of wounds, you still follow the steps of turn end. Example have hand size limit of 5, and have 4 wounds and 1 non wound card. I rest on my turn discarding my wounds and the non wound card, then end turn I draw back to my hand limit of 5, is this correct.

Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

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by DaviddesJ

rathmax wrote:

My question is when resting to get rid of wounds, you still follow the steps of turn end. Example have hand size limit of 5, and have 4 wounds and 1 non wound card. I rest on my turn discarding my wounds and the non wound card, then end turn I draw back to my hand limit of 5, is this correct.


Yes.
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