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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by DaviddesJjavascrybe wrote:But should you suffer 7 points of damage, you CAN assign it to the Golems (earning them a Wound in the process and "soaking" 6 points), and assign the leftover point to the...

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by pabula Or better use Illusionists to prevent the attack ;)And that my post is to topic.Question, regarding Volkare.Paul,Does his legion reveal when a Mage Knight is nearby or not?

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by PaulGroganpabula wrote:Or better use Illusionists to prevent the attack ;)And that my post is to topic.Question, regarding Volkare.Paul,Does his legion reveal when a Mage Knight is nearby or not?Not...

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by gamequack I've got a bunch of questions:a) Cooperative city assault: On page 11, number 2 it lists the requirement to initiate a co-op assault. What if we meet the requirements, but one player can't...

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by Faso74it Answer to b) and c) is no, because you can't use effects/cards marked with the healing symbol (an open hand) during combat.

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by DaviddesJ I don't think you can join the cooperative assault if you have no way to move to the city. I agree it's not clearly stated in the rulebook.

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by Luce We've been playing that the only person who has to move into the city is the one who is initiating the assault, and others who join in do not need to move in since that is what is implied in...

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by gamequack Well the rules state that "each player HAS to start by moving directly into the city" implying a reputation lose but doesn't clarify if you have to pay the movements points (which seems...

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by DaviddesJ The rules clearly state "Each player has to start by moving directly to the city." Which certainly implies paying the movement cost. The only conceivable question is, "What if you can't...

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by LuceDaviddesJ wrote:The rules clearly state "Each player has to start by moving directly to the city." Which certainly implies paying the movement cost. The only conceivable question is, "What if...

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by gamequack So the consensus is that you need to generate at least 2 move to join a cooperative assault. I have another question: For the purposes of underground travel, do I take into consideration...

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by DaviddesJ The city hex has "city" terrain. Not plains or swamp or anything else.

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by Jebbie Paul, Filip, or Vlaada, I would like official clarification to 2 questions:1) Endless Gem Pouch's basic effect: "Roll a mana die two times. Gain a crystal to your Inventory for each color...

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by PaulGrogan Endless Gem Pouch: You get 1 crystal per die rolled. Roll two of the same colour - get two gems of that colour.Movement altering modifiers. Page 9 covers what happens if a player himself...

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by mrBaa I have played two solo missions and two other scenarios with my friends. Still I have some question about the rules. :what:Could you help me with these, please? :)1) Is it leagal to use...

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by DaviddesJmrBaa wrote:1) Is it leagal to use Illusionists ability "Target unfortified enemy does not attack this combat." to prevent Orc Summoners attack AFTER the summoned monster token is drawn?(Or...

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by mrBaaDaviddesJ wrote:3) Is it leagal to use Mana Draw on "depleted mana"? (E.g. on black mana die on Day round.) Or in other words: Is depleted mana die still part of the Source?Not sure what this...

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by LucemrBaa wrote:In the question #3 I meant the "mana boosted" effect of Mana Draw "Take a mana die from the source and set it to any color except gold. Gain two mana tokens of that color. Do not...

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by Boarass My apologies if this has been covered elsewhere -- a "ctrl+f" didn't turn up what I needed on the main page.In another thread, it was agreed that siege attacks can't be downgraded to ranged...

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Reply: Mage Knight Board Game:: Rules:: Re: Official Rules FAQ Thread

by LuceBoarass wrote:My apologies if this has been covered elsewhere -- a "ctrl+f" didn't turn up what I needed on the main page.In another thread, it was agreed that siege attacks can't be downgraded...

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